This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
Parameters
- value
- A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
- duration
- A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
TBC
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad Extensions The definition of 'pulse()' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | No | No | Yes1 2 | No | No | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | No | No | No | No | No | No |
1. The flag is enabled by default in Firefox Nightly and Beta, versions 55 and above.
2. This feature is behind the dom.gamepad-extensions.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.