This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The source
property of the VRLayerInit
interface (dictionary) defines the canvas whose contents will be presented by the VRDisplay
.
Syntax
var myVRLayerInit = { }; myVRLayerInit.source = myCanvas;
Value
An HTMLCanvasElement
or OffscreenCanvas
object.
Examples
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'source' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes1 2 | Yes | 553 584 | No | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. This feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.