This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
Syntax
void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
Parameters
program
- A
WebGLProgram
containing the active uniform block whose binding to assign. uniformBlockIndex
- A
GLuint
specifying the index of the active uniform block within the program. - uniformBlockBinding
- A
GLuint
specifying the binding point to which to bind the uniform block.
Return value
None.
Examples
gl.uniformBlockBinding(program, 0, 1);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniformBlockBinding' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniformBlockBinding' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |