This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The depthNear
property of the VRDisplay
interface gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
Generally you should leave the value as is, but you might want to increase it if you are trying to improve performance on slower computers, and/or your UI makes sense with the near boundary made further away.
Syntax
var mydepthNear = vrDisplayInstance.depthNear; vrDisplayInstance.depthNear = 1.0;
Value
A double, representing the z-depth in meters; its initial value is 0.01
.
Examples
var vrDisplay;
navigator.getVRDisplays().then(function(displays) {
vrDisplay = displays[0];
vrDisplay.depthNear = 1.0;
vrDisplay.depthFar = 7500.0;
});
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'depthNear' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes1 2 | Yes | 553 584 | No | ? | ? |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes5 | ? | ? | No | ? | ? |
1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays()
is invoked).
2. This feature is behind the WebVR
preference. To change preferences in Chrome, visit chrome://flags.
3. Windows support was enabled in Firefox 55.
4. macOS support was enabled in Firefox 58.
5. Currently supported only by Google Daydream.
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.