The WebGLRenderingContext.linkProgram()
method of the WebGL API links a given WebGLProgram
to the attached vertex and fragment shaders.
Syntax
void gl.linkProgram(program);
Parameters
- program
- A
WebGLProgram
to link.
Return value
None.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw new Error('Could not compile WebGL program. \n\n' + info);
}
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'linkProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glLinkProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |