This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
Syntax
DOMString gl.getActiveUniformBlockName(program, uniformBlockIndex);
Parameters
program
- A
WebGLProgram
containing the uniform block. uniformBlockIndex
- A
GLuint
specifying the index of the uniform block to whose name to retrieve.
Return value
A DOMString
indicating the active uniform block name.
Examples
var blockName = gl.getActiveUniformBlockName(program, 0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getActiveUniformBlockName' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetActiveUniformBlockName' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |