This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
Syntax
void gl.bindBufferRange(target, index, buffer, offset, size);
Parameters
target
- A
Glenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
- A
GLuint
specifying the index of thetarget
. buffer
- A
WebGLBuffer
which to bind to the binding point (target
). - offset
- A
GLintptr
specifying the starting offset. - size
- A
GLsizeiptr
specifying the amount of data that can be read from the buffer.
Return value
None.
Examples
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindBufferRange' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBindBufferRange' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |