The Gamepad.axes
property of the Gamepad
interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).-
Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).
Syntax
readonly attribute double[] axes;
Example
function gameLoop() { if(navigator.webkitGetGamepads) { var gp = navigator.webkitGetGamepads()[0]; } else { var gp = navigator.getGamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = rAF(gameLoop); };
Value
An array of double
values.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'Gamepad.axes' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 35 21 — 34 webkit | Yes | 29 24 — 281 | No | 22 15 — 21 webkit | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes | Yes | 32 | No | No | No |
1. From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.