The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed }
Value
A boolean
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 35 21 — 34 webkit | Yes | 29 24 — 281 | No | 22 15 — 21 webkit | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | No | Yes | Yes | 32 | No | No | No |
1. From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.
See also
Document Tags and Contributors
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Contributors to this page:
fscholz,
erikadoyle,
Sebastianz,
teoli,
Sheppy,
ScottMichaud,
chrisdavidmills
Last updated by:
fscholz,