WebGLRenderingContext.getActiveUniform()

The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram.

Syntax

WebGLActiveInfo = WebGLRenderingContext.getActiveUniform(program, location);

Parameters

program
A WebGLProgram specifying the WebGL shader program from which to obtain the uniform variable's information.
location
A GLuint specifying the index of the uniform attribute to get. This value is returned by getUniformLocation().

Return value

A WebGLActiveInfo object describing the uniform.

Examples

gl.getActiveUniform(program, i);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getActiveUniform' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetActiveUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support912411125.1
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support Yes25 Yes Yes11128.1

See also

Document Tags and Contributors

 Contributors to this page: Sheppy, fscholz, teoli
 Last updated by: Sheppy,