This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindVertexArray()
method of the WebGL 2 API binds a passed WebGLVertexArrayObject
object to the buffer.
Syntax
void gl.bindVertexArray(vertexArray);
Parameters
- vertexArray
- A
WebGLVertexArrayObject
(VAO) object to bind.
Return value
None.
Examples
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindVertexArray' in that specification. |
Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glBindVertexArray' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 56 | No | 51 | No | 43 | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | 58 | 58 | No | 51 | No | 43 | No |